How to Run a Five-User Usability Test in One Week
A day-by-day plan for finding the biggest usability problems with five customers and a notebook.
Usability research, onboarding and interface design, judged by what people actually do on the screen rather than what they say.
4 articles
A day-by-day plan for finding the biggest usability problems with five customers and a notebook.
You don’t need a lab, a budget or a research team to find the worst problems in your product. You need five people, one task and the discipline to stay quiet.
A project-management tool replaced its eight-step product tour with a single task. Fewer people finished onboarding. More of them were still there a month later.
When a customer does the wrong thing, the interface usually asked them to. On the phrase that lets product teams off the hook.